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Laundering Via In-Game Currency and Goods is on the Rise | Part 2
In-game purchases and currencies are spurring a rise in gaming-related laundering Minecraft, FIFA, World of Warcraft and more are used for laundering China and South Korea become hotspots for gaming-currency laundering In April of 2017, we started an independent, academic study into the macro economics of cybercrime and how cybercriminals launder and ‘cash out’ the The post Laundering Via In-Game Currency and Goods is on the Rise | Part 2 appeared first on Bromium.
Jennifer Carole